FOR GAME ADMINS (CRICKET) ONLY


This information is for Game Admin(s) only, looking to set-up and administer fantasy games for their Club or League.


To be able to set-up and run fantasy games for your Club or League, you are required to have an ADMIN Account and be able to action the below information.


How to get a new Admin Account?


  1. Go to https://cricket.myclubtap.com, click on Sign-Up and select 'Start Game';
  2. Or, go to https://cricket.myclubtap.com/start-game
  3. Fill-up the Admin Account Details, Personal Details, Confirm Authorization and Accept Terms of use;
  4. Password must include characters (both upper and lowercase), a number and a symbol;
  5. Submit the form to create your MyClubtap Admin account;
  6. Check your email (spam/junk) folder for your verification email;
  7. Copy and paste the verification link in your browser or click on the verification link to verify your account;
  8. Your account must have been verified before you can login and access the game;
  9. Go to https://cricket.myclubtap.com/login to Login into your account;
  10. Click on your profile picture (top-right corner) to access the 'Admin' link;
  11. You can also directly login to your Admin Account here;
  12. Admin Account allows you to access the Lobby/Platform on the front-end as well.


If you already have an Admin Account:

  • Login on your MyClubtap Account;
  • Click on 'Admin Portal' link under your image at the top-right corner, which should directly take you to the admin portal (admin account) of your game.


Step 1: Start a New Game


Click on the Green + button to 'Start a New Game' and click on the Yellow 'i' icon for more information about the account hub.



Fill in the basic information about the new game to create the new game account



Your new game account has been setup, which now allows you the links to access the admin portal for your game, to setup and manage your fantasy game.


  1. Click on profile image to manage your Account profile details and logout;
  2. Click on the Game Name or Admin Button (Red Button) to access the Admin Portal of the game;
  3. Click on the arrow next to Actions to access settings for Game Activation and Game Status.
  4. Access helpful information through the Intro, Guides and Watch buttons at the bottom.




Step 2: Settings


Settings section allows you to setup and manage all core settings required for the setup of your game.


1. About Game - Add basic details to keep game members informed about your game.


  • Game Details
    • Set a Game Name (Example: ABC Fantasy 2023/24)
    • Upload Game Logo (Dimension: 90px x 90px, File Size < 5mb)
    • Press 'Submit' to confirm.
  • Timezone
    • Select the timezone your game is based in.
  • Welcome Message
    • Set a welcome message for members.
  • Terms & Conditions
    • Set your own Terms & Conditions, which members are REQUIRED to accept before accessing your game.
    • If no Terms & Conditions are set, members can directly access the game's welcome tour and join the game.
  • Game Admin
    • Add contact details for the administrator of your game, which is accessible to members in-case they need help.
    • Un-tick the 'First Name' and/or 'Email' box to hide the Full Name or Email from the game memebers.
  • Social Links
    • Add social links for your own club or league (if available).


2. Game Structure - Set and confirm the core game structure settings of your game. You can edit your game structure settings to your liking or continue using the default settings.


  • Team Size
    • Default Team Size is set to 11 players per team.
    • Should you like to use a different Team Size, select one of the available Team Size structure (6, 7, 8, 9, 10 or 11 players per team) for your game.
    • Press 'Submit' to confirm.
    • Do not change this setting once this has been set and the game is active.
  • Player Limits for Team Size
    • Set you own minimum and maximum players allowed per positions.
    • Minimum cannot be lower than 1 and Maximum cannot be higher than 5 (per position).
    • Press 'Submit' to confirm.
  • Salary Cap
    • Set the 'Salary Cap' allowed for members in your fantasy game (Default is set to $100m).
    • Use the slider to set the Salary Cap between $50m to $150m.
    • Press 'Submit' to confirm.
  • Trades
    • Set the 'Trades' allowed for members in your fantasy game (Default is set to 20).
    • Use the slider to set the Trades allowed between 0 to 100.
    • Press 'Submit' to confirm.
  • Game Privacy
    • By default, all games are set as 'Public', which means they are accessible to all MyClubtap Members.
    • You can make your game 'Private', which will require all members to enter the games unique privacy code to join the game.
    • Change the settings from 'Public' to 'Private' and press 'Submit' to confirm.
    • If set as 'Private', your game privacy code is auto-generated and can be accessed under the 'Private' filter setting. Ensure to share this with your members for them to be able to join your fantasy game.


3. Fantasy Values - A default player fantasy value system is already set for your use, so you can select one of these values while creating Player records.


4. Rounds - Divide your game into Rounds, whereby your game starts at the Start Date/Time of Round 1, stays locked out for trading while a Round is In-Progress and then allows members the opportunity to trade players between Rounds.


  • About creating & managing Rounds
    • You must divide your fantasy game into Rounds.
    • The duration of a 'Round' can be set as anything that suits you (a few hours, a day, multiple days, weeks, months).
    • A minimum of 1 Round is required for game setup.
    • Allow for enough time for yourself to perform your match score updates within that time period.
    • To create Rounds, a Round Start Date, Round Start Time, Round End Date and Round End Time is required.
    • 2 different Rounds cannot/should not have the same 'Start and End Date/Time'.
    • While a 'Round' is 'In-Progress', the game will stay locked, with no Trades allowed during that time-period.
    • The time-period between any 2 Rounds, is the 'Trade window', during which members can make 'Trades' (i.e. Transfers) in their fantasy teams.
    • Each Round MUST be unique and should not clash with the next Round.
    • You can use the 'Manage Rounds' section to manage Round settings.
  • Example
    • If a game is set to run over 4 weeks, with matches played only on Saturdays (9am - 6pm), you could create 3 'Rounds', with each Round Start Day/Time set as Saturday - 9am and Round End Day/Time set as Monday - 9am.
    • It means that your game will stay locked between 9am (Saturday) to 9am (Monday), with no Trades allowed during that time-period and allowing you sufficient time to perform your score updates within that time-period.


5. Comps (Grades / Competition Name) - Comps are the names of Competitions (or Grades/Tournament) that each of your 'Teams' plays under.


  • Comp names are used to associate with a 'Team' name and setting up 'Comp' based Point System.
  • Example: If 'Team A' plays under Comp 1, so create a Comp named 'Comp 1'.


6. Teams - Teams are the name of each of your 'Team' at your club, while creating a 'Team' name, you must associate the team to a 'Comp'.


  • Team names are used to create 'Fixtures' for Scoring and associating them with Player records.
  • Example: If 'Team A' plays under Comp 1, so associate the team to 'Comp 1' and so on.


7. Point System - Allows you to setup your own fantasy point system for all categories and Comps (i.e. Grades / Team based point system). You can choose to keep it simple or go advanced based on your requirement.



  • About Point System
    • A default Point System is set for your game.
    • You can edit the point system for all available categories (if/as required).
    • You can only set/edit the 'Point System' before the start of your game (i.e. Start Date/Time of Round 1).
    • You can edit and set a different Point System for individual 'Comps', which flows down to the 'Teams' associated with that 'Comp', allowing you to have a different point system for different 'Teams'.
  • Advanced Options
    • Copy: It allows you to copy the Point System from one 'Comp' to another.
    • Multiplier: You can use this to increase/decrease values of all fields within a Point System, instead of changing individual fields.
    • Reset: To go back and set the default value system.


Step 3: Controls


Controls section allows you to setup and control additional features for use within your game.



  • Game Spots
    • Allows you to manage the number of members who can join your game (unlimited).
    • By default, 20 users are allowed to join the game.
    • Set a number on the available space and press submit to confirm.
  • Branding
    • Space to set 1 business as the naming rights / branding (partner) with access to exclusive branding space and visibility through your fantasy game.
    • Add Business Name, Website URL and Upload Logo (Dimension: 500px x 500px, File Size < 10mb).
    • Branding applied on Pitch, Round View, Game Bar, Match Scorecards, Player Cards, Player Profiles, etc.
  • Power Control (Coming Soon)
    • Activate and manage all Powers for your game.
    • You can set your own limits on the number of free trades allowed to users in your game.
    • You can set your own limits on the use of powers in your game.
  • Sponsors
    • Create Sponsors
      • Add unlimited sponsors on the 'Sponsors' section within your game lobby.
      • Sponsor Name.
      • Sponsor Website URL (link).
      • Sponsor Social Links for Facebook, Twitter, Instagram (full links required).
      • Sponsor Logo (Dimension: 500px x 500px, File Size < 10mb).
      • About Sponsor (Short Description).
    • Manage Sponsors
      • Edit/Delete Sponsor records.
      • Mark a Sponsor as 'Featured', to add a 'Featured' tag on the Sponsor listing (optional).
  • Notifications
    • Create Notifications
      • Create notifications for members about your game.
      • Members can access them by clicking on the 'bell-icon' on My Team and Dashboard.
      • Members can access them by accessing the 'Notifications' section on the game lobby.
    • Manage Notifications
      • Edit/Delete Notifications (as required).


Step 4: Players


Create and manage unlimited player records for your game.



  • Players List
    • Create all players who would be playing in teams created above during your season.
    • Create player records by setting the required fields (First Name, Last Name, Position and Fantasy Value).
    • Add additional details like Team Name, Bat & Bowl Styles, Player Photo, Sponsor Name, Sponsor Link and Player Description.
    • Click on 'Manage' to access the Edit, Delete and Deactivate functions.
    • You can edit player records till a player record is not in-use (picked in a team or fixture).
    • You cannot (must not) delete/deactivate a player record that is in-use.
  • Player Availability
    • Create a list of players who are unavailable during the course of your game.
    • Unavailable Players have a 'Red' dot displayed next to their name on the players selection list on the game lobby.
    • This list helps you keep your users informed on when the players are (would/could) be away.
    • This helps the game members to make informed decisions of making the right picks for their fantasy teams.
    • Edit/Delete already created records (as required).
  • Player Import
    • Import players using a .CSV file.
    • Download the example file and follow instructions on how to import players in bulk using the import function.


Step 5: Fixtures


Create and manage unlimited fixtures for your game.



  • Create Fixtures
    • Create fixtures for each 'Team' in which the players of your club/league would be playing.
    • You MUST create a separate Fixture for each team.
    • You MUST set the Start Date, Start Time, End Date, End Time for each Fixture, as this determines which 'Round' that fixture is a part of.
    • Scores for a Fixture are considered to be a part of the 'Round' that Fixture falls under based on it's Start Date & Time.
    • You can create matches in one go, or create at-least 1 now to proceed.
    • Use the Import Fixtures function to import your list of Fixtures (Coming Soon).
    • Make sure to create all matches before the start of your season, or create upcoming matches before the lockout (start) of each Round.
    • During the season, you can make score entries through each fixture, more details on how to perform score entries would be made available soon.
    • Example: For a match between Team A and Team B, YOU MUST create 2 separate fixtures, one each for Team A and Team B. Do not add all players from both teams into the same fixture.
  • Manage Scores
    • Allows you to manage the score entries to your Fixtures.
    • Create Squad
      • Click on 'Create Squad' to add players to the squad.
      • You can add players in 2 ways, 'Add Multiple Players (Filter View)' or 'Add Individual Players (List View)'.
      • Add Multiple Players (Filter View): Search and select the players from the list and press Submit to add players to the Squad list for the match.
      • Add Individual Players (List View): Sort the list by Player Name (or Team Name) and click on the '+' green button to keep adding players to the Squad list for the match.
      • A minimum of 5 players MUST be added to the Squad list for you to access the 'Scorecard' for your score updates.
    • Scorecard
      • Once you have added players to the Squad, you can now click on the green 'Scorecard' button to access and enter match scores and manage match status.
      • Enter the scores for the required field and press 'Submit' to save your score data.
      • Enter other optional match details like Scorecard Source, Link, Fall of Wickets and Match Reports.
      • Select the 'Player of the Match' and 'Match Result' for the Fixture (if applicable for your game).
      • Set the Match Status as 'In-Progress', while you continue to enter/update your scores.
      • Only set the Match Status as 'Completed', once you have completed all score updates and do not require any further changes.
      • Once a Fixture is marked as 'Completed', the Rankings and Player Values are finalised and updated automatically.
      • NOTE: Marking a Fixture as 'Completed', is a non-reversible action, once confirmed, this cannot be reversed.
  • Completed Fixtures
    • Shows you the list of Fixtures which have been marked as 'Completed'.
    • Allows you to edit/manage additional (non-required) details within Fixtures.
  • Lockout (is the game lockout window)
    • The period during which the game will be locked out while a Round is In-Progress.
    • All score updates on matches played by the players are performed during this time.
    • Users cannot make changes during this time-period.
    • This lockout window takes effect after/on the Start Date/Time of Round 1.


Step 6: Pricing


To activate your fantasy game, you are required to have paid the Starter Plan fees.



  • Plan
    • Starter Plan is valued at $99 (AUS) and includes:
      • Customized game setup
      • Access to all features
      • Personal game account hub
      • Unlimited player records
      • Unlimited members
      • Manage own score updates
      • 30-min setup call
      • Ticket Support
    • One-time fees for the activation of the game applies.
    • You MUST have paid for the Starter Plan to be able to activate your game.
    • This fee is non-refundable.
  • Game Pass
    • By default, all games as set as 'FREE' and are open for access to all MyClubtap Members.
    • If you are fundraising through your fantasy game and collecting a Game Pass (Entry Fee) from members, you have 2 options to make your collection:
      • Option 1: Use MyClubtap's Game Pass service to collect within the platform
        • Available for clubs/leagues in Australia only
        • This is an optional service
        • Processing Fees: 15%, Club/League: 85%
        • Min Amount ($10) & Max Amount ($100)
        • Fees in Australian Dollars (AUD) only
        • Set your Game Pass fee amount.
        • Accept Terms of use.
        • Press Submit to confirm
      • Option 2: Collect on your own outside of MyClubtap platform
        • Set your Entry Fee amount (numbers only).
        • Add your Entry Fee collection information for Members.
        • You can make your collection at your end accordingly.
  • Scorer+
    • Let us take care of your score updates.
    • This is an optional service.
    • Fixtures per team based pricing.
    • Fees: $2 per fixture/team.
    • SLA: 24-48 hours.
    • Minimum: 10 Fixtures ($20) in AUD
    • Enter the number of Fixtures you would like to get scored.
    • Accept Terms of use.
    • Pay the amount.
    • You can pay for more of the Scorer+ service once your purchased number of Fixtures have been scored.
    • You will receive a notification on this accordingly.


Step 7: Game Activation


Once you have completed your game setup and paid the pricing plan fees, you're ready to activate your game.



  • Game Activation
    • Go to your Admin account hub, click on the actions arrow to access Game Activation.
    • You MUST have met all conditions to be able to activate your game.
    • Once ACTIVATED, your game become accessible to members via their 'My Games' section.
    • If DE-ACTIVATED, your game is hidden from members access.
  • Game Status
    • This allows you to mark your game as 'Completed' after the game has ended.
    • Go to your Admin account hub, click on the actions arrow to access Game Status.
    • Select the option 'Completed' and press submit, this will mark your game as Completed for members and they will then not be able to make any further actions on the game lobby (like make/save team changes).
    • By default, each game status is set as 'In-Progress' and you do not have to change it to 'Completed' unless you are ready to mark your game as completed.


Step 5: Help & Support

  • See Video Help Tutorials for step by step instructions about the admin portal (Coming Soon).
  • See Knowledge Base articles for more information.
  • Raise a ticket
  • Email your query to help@myclubtap.com
  • Call Vicky on +61 425 882 907 (for critical issues)


Step 6: Book Intro Session